arena
a simple memery pool
结构
class Arena {
// Allocation state
char* alloc_ptr_; // 指向当前可分配的空间
size_t alloc_bytes_remaining_; // 当前块剩余可分配的空间
// Array of new[] allocated memory blocks
std::vector<char*> blocks_; // 所有历史创建的块
// ...
}
构造函数
Arena::Arena() : memory_usage_(0) {
alloc_ptr_ = NULL; // First allocation will allocate a block
alloc_bytes_remaining_ = 0;
}
析构函数
Arena::~Arena() {
for (size_t i = 0; i < blocks_.size(); i++) {
delete[] blocks_[i];
}
}
获取内存
inline char* Arena::Allocate(size_t bytes) {
// The semantics of what to return are a bit messy if we allow
// 0-byte allocations, so we disallow them here (we don't need
// them for our internal use).
assert(bytes > 0);
if (bytes <= alloc_bytes_remaining_) {
char* result = alloc_ptr_;
alloc_ptr_ += bytes;
alloc_bytes_remaining_ -= bytes;
return result;
}
return AllocateFallback(bytes);
}
获取一块对齐的内存
char* Arena::AllocateAligned(size_t bytes) {
const int align = (sizeof(void*) > 8) ? sizeof(void*) : 8;
assert((align & (align-1)) == 0); // Pointer size should be a power of 2
size_t current_mod = reinterpret_cast<uintptr_t>(alloc_ptr_) & (align-1);
size_t slop = (current_mod == 0 ? 0 : align - current_mod);
size_t needed = bytes + slop;
char* result;
if (needed <= alloc_bytes_remaining_) {
result = alloc_ptr_ + slop;
alloc_ptr_ += needed;
alloc_bytes_remaining_ -= needed;
} else {
// AllocateFallback always returned aligned memory
result = AllocateFallback(bytes);
}
assert((reinterpret_cast<uintptr_t>(result) & (align-1)) == 0);
return result;
}
获取内存失败, 重新申请一块
char* Arena::AllocateFallback(size_t bytes) {
if (bytes > kBlockSize / 4) {
// Object is more than a quarter of our block size. Allocate it separately
// to avoid wasting too much space in leftover bytes.
char* result = AllocateNewBlock(bytes);
return result;
}
// We waste the remaining space in the current block.
alloc_ptr_ = AllocateNewBlock(kBlockSize);
alloc_bytes_remaining_ = kBlockSize;
char* result = alloc_ptr_;
alloc_ptr_ += bytes;
alloc_bytes_remaining_ -= bytes;
return result;
}
获取一块新的内存
char* Arena::AllocateNewBlock(size_t block_bytes) {
char* result = new char[block_bytes];
blocks_.push_back(result);
memory_usage_.NoBarrier_Store(
reinterpret_cast<void*>(MemoryUsage() + block_bytes + sizeof(char*)));
return result;
}
总结
arena是一个简单的内存池,简单在于没有考虑任何复用和回收的问题,并且对于空间的利用率不是很高,优点在于大量的占用空间小的值的分配速度